I released cookie ninja out of the blue one day, i had made it the weekend before.
The actual game i was working on was a space mining game, featurng different weapons, asteroids, materials, ships, and space colonies.
Saddly, it will never see the light of day. I fucked up the design, made it too complex and boring. Out of frustration, and wanting to release something I made Revenge of the Cookie Ninja, a simple game that sarted out as a Kaboom clone but evolved quite a bit into something fun, at least for me.
I shouldnt anticipate games and get myself hyped again about something i havent even started making (Well, i have, just need to dig deeper before hyping). From now on I shall change the way I work, making the core of the next game enjoyable, and building up on it.
ps the outer worlds looks cool af. Thank god we have Obsidian to clean up after bethesda