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View Profile CitizenGoose
I eat cookies.

80, Male

Kitchen Goon

School of Magic

4th Dimension

Joined on 2/25/18

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CitizenGoose's News

Posted by CitizenGoose - December 12th, 2018


I released cookie ninja out of the blue one day, i had made it the weekend before. 

The actual game i was working on was a space mining game, featurng different weapons, asteroids, materials, ships, and space colonies. 

Saddly, it will never see the light of day. I fucked up the design, made it too complex and boring. Out of frustration, and wanting to release something I made Revenge of the Cookie Ninja, a simple game that sarted out as a Kaboom clone but evolved quite a bit into something fun, at least for me. 

I shouldnt anticipate games and get myself hyped again about something i havent even started making (Well, i have, just need to dig deeper before hyping). From now on I shall change the way I work, making the core of the next game enjoyable, and building up on it.

 

 

ps the outer worlds looks cool af. Thank god we have Obsidian to clean up after bethesda


Posted by CitizenGoose - October 6th, 2018


Everything going pretty well with the game I'm working on. I don't like to spam posts here on newgrounds, so check my twitter for more specific updates. As for now, I got a whole inventory system working, movement, ammo, hp, currency, obstacles...

Don't wanna show anything just yet... Stay tuned!

 

Have a great day!

-CitizenGoose


Posted by CitizenGoose - September 30th, 2018


Whoa, a lot of stuff happened since my last post 3 or more months back... Let me explain.

So, last summer, my pc (a thinkpad) broke. I fixed it and got a new desktop pc. Its a pretty cool custom build with 3.1 ghz, 8gb of ram that can be expanded to 32, and an nvidia gtx 1050 graphics card.

With this pc, I was able to do sooo many things i couldnt do before, so I got into modding skyrim, fallout nv and 4. Spent a ton of time on nexus doing cool mods.

So... Recently i decided to get back here on newgrounds, really missed it. Everything I said in my last post is lost.

It was going to be a VVVVV sort of game but without the gravity mechanics and some jetpack action with club penguin themed characters.... 

Im now working on a game designed for phones, it will still get uploaded here; but its meant for phones.

It will be on Google Play store and probably IOS if i dont have to pay like 3 trillion dollars. Oh, also, no adds, no "gems", no bullcrap. 

On what nthe actual game is... well, let me spew some stuff out: Space, Fast paced, upgrades, space stations, mining (not THAT kind of minecraft mining), Terraria-like events.

I know it doesnt say a lot, more info in the near future. Expect a beta soon.

Oh and in reply to my previous post.... FUCK, fallout 76 is a base building survival game...

 

yeah.... not buying it, Ill pass. Also, cyberpunk looks really cool. Damn, why is stencyl so expensive, just searched it while writting this... Fuck, 300$ total. Stencyl + Play store... Guess Ill have to invest a lot in bitcoin... Speaking of which, how is bitcoin doing? last summer i made like 120 $. 

 

Have a great day!

 

-CitizenGoose


1

Posted by CitizenGoose - June 3rd, 2018


Hi guyz!

Officially working on something, gonna throw you a bunch of stuff so you get the idea: Badass jetpack movement, throwable stuff, club penguin references(idk why, but they're cool and nostalgic... at least for me :p), and odd but(and this is rare to be from me) deep story. Its also a rougelike mixed with some rage game elements, dont worry, its not so rage inducing.

 

As I said, the story will be very deep. It's hidden under a very simplistic story about a spaceship captain; but trust me, its deep and dare i say emotional. I believe you guys will like it. 

 

Fallout 76 hype! Glad to here it will be like new vegas!

 

-CitizenGoose


2

Posted by CitizenGoose - June 1st, 2018


Im happy about JttT2. I have to keep on working. Srry for not updating and staying silent for a while.

Im doing lots of little experiments... not officially working on anything at the moment. Jumping to the Top 2 will be uploaded to ArmorGames on June 5th.

 

As for the experiments: A metroidvania, a Portal Flash + making monkeys sort of game, the one i think I will get something out of is a unity webgl fps: its not a shooter, more in the direction of a game called "The Beginner's Guide"

 

Stay tuned for updates!

 

Hope Fallout 76 isnt online!

 

-CitizenGoose


1

Posted by CitizenGoose - May 15th, 2018


Jumping to the Top 2 is an obvious improvement from Jumping to the Top (1). It rounds up at about a score of 3.7 and got a Daily 2nd. 

Im very happy and thankful to the people that helped me and the beta testers. I put a lot of work into it and I think it paid off.

If you haven't played it, do yourself a favour and play it. Here https://www.newgrounds.com/portal/view/711174

And while you're at it, vote and leave a review, it really helps ;)

Thanks!

 

EDIT: Now it got front paged!!


1

Posted by CitizenGoose - May 14th, 2018


Jumping to the Top 2 was just released, check it out, vote (a 5, of course ;)) and review it! It really helps. Hope it does well, I put a lot of effort into it.


1

Posted by CitizenGoose - May 8th, 2018


I made a little change to the controls of Jumping to the Top 2. In the gliding mechanic, instead of having to mash a direction, you can just hold it down to glide. This also comes in with a new animation.

Test it and let me know what you think! I'll let the beta testers know via PM


2

Posted by CitizenGoose - April 30th, 2018


It'll be out soon! Stay tuned!


1

Posted by CitizenGoose - April 29th, 2018


Beta 1.6 Added a little bit of things that could solve many peoples complaints, like:

- Control customization. 

-Custom variables: Jump Force, Bar Speed, Glide force

... Some people may say that this could ruin the leadboards, but I say it wont. Yes, you can set these values to anything, but theyll be harder to control if they are too over the top. You can get the best scores with the default settings.

other additions include:

- Brand new loading screen

- New tiles

-Some bug fixes

- Directional arrows